

I ended up just studying the game sprite and package art. The original Metroid is around 30 years old now so unfortunately there’s not a whole lot of artwork to base my design on. When Kamiya took a look at it, he said he wanted it to be the Powered Suit from the first Metroid game for NES. I’m really into mechanics, so I had the most fun designing this costume. The next costume I did was for Samus Aran of Metroid fame.


I used this Peach to make the Daisy costume (Daisy has Luigi instead of Mario, of course). Here’s what Bayonetta looked like after I incorporated his feedback. Personally, I thought it’d be fun to rearrange the Peach look a little bit, but Kamiya wanted it to be as close to the original as possible, so we ultimately went with (F). Right now, we’re still at very rough concept art.

Next, I put together some various costume ideas for Kamiya to look at. (Really, it’s not necessary to go this far, but… I wanted to.) I decided to first just draw Bayonetta, so I’d have a base design to work off I could “dress up” in other costumes. So, she was the first character I started out with. He walked off to leave me thinking to myself, “P-p-p-princess Peach and Bayonetta? How am I supposed to find the common ground between these two characters!? They’re like night and day…”Īt the same time, I was intrigued, and wanted to try to design something for two characters that different. Draw Bayonetta in a Princess Peach outfit for me. It all started one day when Kamiya walked up to my desk and said, “Hey Cho. For this blog, I’d like to talk about the design process for creating these costumes. For Bayonetta 2, the ESRB described those in part as "exaggerated and intense acts of violence enemies thrown into spinning spiked wheels characters decapitated by a guillotine a dragon ripping characters apart large blood-splatter effects and gore can be seen frequently." Not exactly content you might want a child seeing over your shoulder during living room play.Hello, I was the Nintendo costume collaboration designer for the Bayonetta Wii U port, my name is Yong-Hee Cho. While this new family-friendly mode will tone down the nudity, it's unclear if it will also limit the over-the-top violent "torture attacks" that will be making a return in the upcoming sequel. We've added the revolutionary "Naive Angel Mode" to Bayonetta 3 so more people can fully enjoy it👍īy turning it on, you can play right in the living room without having to worry about what's on screen. Relax, the witch is back and sexier than ever🌙
#Bayonetta 3 outfit skin
That includes extra skin covering during some of Bayonetta's dramatic special attacks, where her flowing hair stops serving as her clothing (yes, really) and starts serving as a weapon. In a tweeted video, Platinum shows how "Naive Angel Mode" will add additional covering to Bayonetta and other characters that might be showing a little too much skin for sensitive players.
#Bayonetta 3 outfit series
But for players who have young children in the house and still want to "play right in the living room without having to worry about what's on screen," Platinum says it will include a mode that covers up some of the partial nudity the series is known for. Most fans of the Bayonetta franchise will no doubt be happy to hear that the upcoming Bayonetta 3-which is now planned for an October 28 release exclusively on the Switch-will feature a title character that's "sexier than ever," according to developer Platinum Games. Platinum Games / Twitter reader comments 124 with
